Thursday, October 23, 2008

User testing examples.

1 User when he looked at the interface he wasn’t sure what to make of it.
He started rolling over the different icons to see if they would do anything.
Basically from looking from his response he seemed disappointed.

2. I asked him what his response was to what he was seeing.
He said he isn’t clear what he is suppose to do. He wanted to know what was the deal with the turtle. Why was there a red mark on the map.
3 User was definitely confused.
4 The user just wanted something more functional and icons that made more sense.

Second User
1. User can’t tell. His honest reaction was he said it feels like a video game.
2. What was confusing?
User thought that the color of the hospital was not clear to him. So he couldn’t make out that it was a hospital.
3. The user wants something more simple . Maybe one button can start the user off, or lead you to other buttons.
4. Option B Give a introduction or a small animation of the turtle. That show’s him walking into the hospital. Turtle should have more details.

Third User
1 User wasn’t sure if the building was a hospital. He basically made an educated guess.
2. The user though the interface was for a video game. User #2 also came to the same conclusion based on looking at the remote control.
Also the user thought the Turtle represented the red cross on the hospital. User made the assumption that it was an x represented on a map.
3 User said the interface was confusing. User basically said the message was not clear.
4 He would want the user to click on something and possibly it would take you some where else.

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